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EF EVE > Real Materials Vol.0

Features

Input
  • Open Project
  • Open Eve Files
  • Open exported files
Calibration
  • Calibration Manager
  • Floor Calibration
  • ICP Calibration
  • Manual Calibration
  • Stereo Calibration
  • Multiple Frame Preview
Scene
  • Cleaning Box
  • Model Manager
  • Scale
Depth
  • Pointcloud Filtering
  • Pointcloud Decimation
  • Watertight Mesh
  • Mesh
  • Mesh Cleanup
  • Mesh Decimation
  • Shrinkwrap
  • Watertight Mesh 2
  • Watertight Mesh For Texture
  • Mesh Smoothing
  • Smooth Normals
  • Depth Adjustment
Color
  • Depth Map Visualization
  • Color Mix
  • Color Adjustments
  • Chroma Key
  • Image Export/Import
Texture
  • UV Texture Generation
Mask
  • Mask Controller
  • Floor Removal
  • Filtering
  • Cleaning Brush
Export
  • Formats
  • Settings
  • Exporting
VFX
  • Particle Filters
  • Material Settings
  • Real Materials Vol.0
  • Surfaces Lite
Convert
  • Obj with Texutres -> GLTF/GLB
  • Meshes -> Smooth Meshes
Cameras
  • Naming
Record
  • Devices
  • Recording Settings
  • Recording Framerate
  • Color Controls
  • Recording
Network
  • Settings
Timeline
  • Settings
Rendering
  • Render
Preview
  • 2D View
  • 3D Window
  • 3D Settings

Equipment

  • Camera Setup
  • PC Requirements
  • Accessories

Tutorials

  • Calibration
  • Exporting

Integration

  • Unity
  • Maya
  • Unreal
  • Notch

Real Materials Vol.0

Table of Contents
  • Feature Description
  • How to use

Feature Description #

Allows you to choose between many different materials for your mesh which vary from different metals, stones to tree bark and other. (credit to Lex4art who made these materials)

Note: This is a Live feature, meaning that you are able to preview the changes it makes in the Live Preview window.

How to use #

  1. Have a mesh opened on either through Rendering a frame, or opening exported frames.
  2. Select which material you wish to use.
  3. You can further modify each material’s settings within the Material Settings.
What are your Feelings
Material SettingsSurfaces Lite
Table of Contents
  • Feature Description
  • How to use
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