Volumetric Video for professionals
Record, edit, export and publish your volumetric videos
with the best in class EFEVE™ Volumetric Capture.
#1 choice for Volumetric Video
From advertising agencies to enterprises and leading
universities. Hundreds more of happy customers!
Leading enterprises
World's largest universities
EU Commission Trusted
Our technology is veted by major scientific and business authorities.
Volumetric Capture Features
All must have functionality for stable recording. Connect
10x Azure Kinect cameras with individual resolutions.
Up to 10x Azure Kinects
Microsoft 3D cameras are currently the best in class at providing good quality and stability.
Azure Kinect cameras have many advantages over their competitors, such as high resolution color camera (up to 4K), rather high resolution depth and infrared cameras that provide most accurate depth data. We made it possible to record with up to 10 azure kinect cameras at the same time.
Capture Setup
Setup your cameras quickly and calibrate them togeth-er within minutes. No greenscreen is required, al-though can be used.
From one up to ten cameras can be used to create a huge variety of possible camera setups. The positon, height and angles are all very flexible when using EFEVE with azure kinect. After moving cameras to a new position you can recalibrate them back together in just 5-10minutes with our automatic stereo calibra-tion. Usual camera setup involves connecting them all to a single computer, placing them in a circle around your capture stage, such that the whole actor is fully visible. A standard lighting setup is also needed.
Stereo Calibration
Calibrate all your cameras together automatically in mere minutes. Calibrate as many as 10 cameras at once.
Stereo calibration enables you to simply walk throught the volumetric capture stage while holding calibration board and stopping to make shots. Print marker straight from the app on standard sheet of paper or select custom dimensions.
US Patent Approved
Our key technology is patent protected
Depth Codec for 3D-Video Recording and Streaming Applications (Patent No.: US 10,827,161 B2)
This invention provides a codec for depth compression and decompression in 3D-video streaming, recording and visualization applications. The codec comprises a step of dynamic depth interlacing at pixel level, according to the detected movements.
Test, Edit and Export Features
Complete set of tools for testing and optimizing your assets. Clean it up, generate mesh or optimized pointcloud.
Project management
Easily save and load your settings to continue your work later. Manage your volumetric video project on different computers and along multiple team members.
Project feature allows you to save all of you setting as well as opened eve files for continues workflow. You can also move the project files between computers. Cr files will enable to opperate massive files with no hurdle.
Pricing
Simple pricing. Select the number of
cameras you want to use.
How many Azure Kinects do you have?
SAVE 20% OFF
16+ Feature Groups with
60+ Individual Features
All included software pack.
Complete Volumetric Video workflow.
SAVE 30% OFF
Educational license
Get in contact directly. Eligibility proof required.
Integrations
Use all the standard tools you know. FEVE™ Volumetric Video
ecosystem anables you to build complex experiences.
Contact Sales
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FAQs
A list of frequently asked questions to help
you understand how it works.
What is volumetric video?
It is an emerging technological advancement or continuation of the regular Digital Video technology. The main technical difference of Volumetric Video is the use of depth data and multible cameras. This enables to record in three-dimensions exactly as it is in the physical reality we live in.
How long does it take to setup a volumetric capture stage?
Due to our fully automated calibration process it takes just a few minutes to setup all your cameras in a single 3D space.
What's the difference between all the possible export types?
.ply file format supports pointcloud and meshes without textures, while also being able to store data in binary, thus reducing file size. .obj file fomat support pointcloud, meshes and textures, but can’t store data in binary thus increase file size. .gltf or .glb allows you to store the whole volumetric video in a single or in two files.
Why some of my cameras are not shown in the camera list?
There are multiple possible reasons. To ensure that a camera is shown you can try doing these steps: unplug all the cables from the camera, wait for a couple of seconds and plug them all back in. Ensure that no other program is using that camera (like zoom). After all this, refresh the camera list. If your camera is still not shown, try launching the Azure Kinect viewer, otherwise known as k4aviewer and check if that program is able to find your camera. If even the viewer is not finding your camera then it might be faulty.
Why did the program crash/freeze?
We are activelly developping this program, so bugs and program crashes can still happen for various reasons. In order to help fix any issue that you encountered it would be great if you were to contact us (https://ef-eve.com/contact-us) describing what you were doing that led to the program crash as well as sending us your program log files. It can be found by clicking [Help]->[Open Logs path] in EFEVE top menu or going to the path C:\Users\[YOUR USER]\AppData\LocalLow\EF EVE\EF EVE and finding the files called Player.log and Player-prev.log.
Can i use volumetric video in other creative software?
EF EVE has many partnerships with other creative software companies. You can easily integrate your volumetric videos into Unity, Unreal Engine, TouchDesigner, Notch and other major programs.
How fast is the calibration process?
Recording usually takes ~10-20seconds per camera pair. Calibration is automatic and usually takes ~20seconds per camera. If you are able to get a good calibration recording from the first try, then you should be able to calibrate your volumetric capture setup within 2-5minutes. Which can become longer if you have more cameras (7-12 azure kinects). Calibration has two major steps, recording marker positions and calibrating.
Can I remove a green screen or a blue screen?
Yes, there’s a feature called Chroma Key that does exactly that, so you can record your stage with a green or blue screen and then remove it later with out built in tools. Alternatively if our chrome key feature is not good enough for your use case you can also export the recorded images and post-process them in another software to remove the green screen.
How many cameras should I use?
Highly depends on what your final goal is. Usually we recommend the usage of 4-7 Azure Kinect cameras for a good recording from all directorions. However you can get even better volumetric capture results with more cameras all the way up to 10 or 12. You can also go lower, with as few as 2 cameras it is technically possible to cover the scene by recording from opposite directions.
Why am I unable to login?
There are multiple possible reasons, most of which should be stated within the program after an unsuccessful login, but the most common reason are:
* The program was not started with admin privileges (run as administrator)
* You don’t have internet access
* Your network is blocking connection with our servers
In any other case you should contact us and let us know what error message your are given by the program.
What should be my PC specs for a 4 azure kinedt setup?
CPU: Intel® Core™ i9-10920X @3.5GHz (cores:12/ threads:24); RAM: 64GB Quad Channel (4x 16GB); GPU: Minimum: NVIDIA RTX A2000 (Recommended: NVIDIA RTX A4000); 4 Port USB3.0 PCIe Cards with 4 Dedicated 5Gbps Channels (4 usb host controllers). For different camera number setup see requirements here https://ef-eve.com/help-center/pc-requirements/