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EF EVE > Particle Filters

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Particle Filters

Table of Contents
  • Feature Description
  • How to use
  • Particle Filter List

Feature Description #

Allows you to apply different visual effects on a pointcloud. This is all just a preview of how a pointcloud can be manipulated using Unity’s VFX Graph.

Note: This is a Live feature, meaning that you are able to preview the changes it makes in the Live Preview window.

How to use #

  1. Have a pointcloud opened on any of the 3D window tabs, such as through opening an .eve file, Rendering a frame, or opening exported frames.
  2. Select the particle filter that you wish to preview.

Particle Filter List #

  1. No Filter will show you a simple dot with the correct color for each point in your pointcloud. This is the most common way to visualize pointclouds.
  2. Voxel filter creates small cubes that alternate in colors, similar to a christmas tree lights.
  3. Spikes make small spikes that rotate randomly and sometimes blink with a greenish light.
  4. Particles create floating points that periodically explode outwards and disappear.
  5. Lines make a matrix-esque line flowing effect.
  6. Leaves create leaf-like objects instead of points that rotate around their own axis.
  7. Cords creates an effect similar to a strobe light.
  8. Flare Light creates spheres instead of simple circles at each point, which also react to lighting.
  9. Scanner effect “scans” through the pointcloud updating it’s color intensity each time it “scans” through.
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Material Settings
Table of Contents
  • Feature Description
  • How to use
  • Particle Filter List
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