• Log in
  • Sign up
Get Appointment hello@ef-eve.com
EF EVE EF EVE
  • Product
  • Features
    • All features
    • column-1
      • Input
      • calibration
      • Scene
      • Depth
      • Color
      • Texture
      • Mask
      • Export
    • column-2
      • VFX
      • Convert
      • Cameras
      • Record
      • Network
      • Timeline
      • Rendering
      • Preview
  • Pricing
  • Downloads
  • Help Center
  • FAQ
  • Blog
  • Contact us
  • Get Appointment
Buy Now | 49$
  • Log in
  • Sign up
EF EVE > Open Project

Equipment

  • Camera Setup
  • PC Requirements
  • Accessories

Features

Input
  • Open Project
  • Open Eve Files
  • Open exported files
Calibration
  • Calibration Manager
  • Floor Calibration
  • ICP Calibration
  • Manual Calibration
  • Stereo Calibration
  • Multiple Frame Preview
Scene
  • Cleaning Box
  • Model Manager
  • Scale
Depth
  • Pointcloud Filtering
  • Pointcloud Decimation
  • Watertight Mesh
  • Mesh
  • Mesh Cleanup
  • Mesh Decimation
  • Shrinkwrap
  • Watertight Mesh 2
  • Watertight Mesh For Texture
  • Mesh Smoothing
  • Smooth Normals
  • Depth Adjustment
Color
  • Depth Map Visualization
  • Color Mix
  • Color Adjustments
  • Chroma Key
  • Image Export/Import
Texture
  • UV Texture Generation
Mask
  • Mask Controller
  • Floor Removal
  • Filtering
  • Cleaning Brush
Export
  • Formats
  • Settings
  • Exporting
VFX
  • Particle Filters
  • Material Settings
  • Real Materials Vol.0
  • Surfaces Lite
Convert
  • Obj with Texutres -> GLTF/GLB
  • Meshes -> Smooth Meshes
Cameras
  • Naming
Record
  • Devices
  • Recording Settings
  • Recording Framerate
  • Color Controls
  • Recording
Network
  • Settings
Timeline
  • Settings
Rendering
  • Render
Preview
  • 2D View
  • 3D Window
  • 3D Settings

Tutorials

  • Calibration
  • Exporting

Integration

  • Unity
  • Maya
  • Unreal
  • Notch

Open Project

Table of Contents
  • Feature Description
  • How to use

Feature Description #

The Project feature allows you to save and load program specific changes such as which .eve files to use and what settings should each functions have.

Note: You do not have to work with a project if you are not going to be using the same settings between app launches.

How to use #

  1. In order to create a project, simply give it a name and click Save.

    Then you must choose a location for where you want to save your project. This will then create a folder that contains a .cr file as well as any other project related files within.
    You are now working with a project.
  2. If you already have a project and instead want to load it, simply click load, navigate to the project folder and find the .cr file within.

    This will then load all the project settings and will also try to open the same eve files.
    You are now working with a project.

    Note: If you are loading the project file after having moved the project to a new computer, or you have moved the eve files to a different location, in the popup that will open you can specify the new folder containing your eve files.
  3. Whenever you are working with a project you can always use the keyboard shortcut Ctrl+S in order to save any changes that you made to the project. Alternatively you can use the File->Save button from the header to do the same.
What are your Feelings
Open Eve Files
Table of Contents
  • Feature Description
  • How to use
EFEVE
  • Product
  • Features
  • Pricing
  • Downloads
  • Setup
Resources
  • FAQ
  • Help Center
  • Blog
Support
  • Contact us
  • Get appointment
User account
  • Login
  • Sign up
support@ef-eve.com
Copyright © 2015-2022 EF EVE™
  • Privacy Policy
  • Terms of Use
  • Developer Terms of Use