• Log in
  • Sign up
Get Appointment hello@ef-eve.com
EF EVE EF EVE
  • Product
  • Features
    • All features
    • column-1
      • Input
      • calibration
      • Scene
      • Depth
      • Color
      • Texture
      • Mask
      • Export
    • column-2
      • VFX
      • Convert
      • Cameras
      • Record
      • Network
      • Timeline
      • Rendering
      • Preview
  • Pricing
  • Downloads
  • Help Center
  • FAQ
  • Blog
  • Contact us
  • Get Appointment
Buy Now | 49$
  • Log in
  • Sign up
EF EVE > Mesh Cleanup

Equipment

  • Camera Setup
  • PC Requirements
  • Accessories

Features

Input
  • Open Project
  • Open Eve Files
  • Open exported files
Calibration
  • Calibration Manager
  • Floor Calibration
  • ICP Calibration
  • Manual Calibration
  • Stereo Calibration
  • Multiple Frame Preview
Scene
  • Cleaning Box
  • Model Manager
  • Scale
Depth
  • Pointcloud Filtering
  • Pointcloud Decimation
  • Watertight Mesh
  • Mesh
  • Mesh Cleanup
  • Mesh Decimation
  • Shrinkwrap
  • Watertight Mesh 2
  • Watertight Mesh For Texture
  • Mesh Smoothing
  • Smooth Normals
  • Depth Adjustment
Color
  • Depth Map Visualization
  • Color Mix
  • Color Adjustments
  • Chroma Key
  • Image Export/Import
Texture
  • UV Texture Generation
Mask
  • Mask Controller
  • Floor Removal
  • Filtering
  • Cleaning Brush
Export
  • Formats
  • Settings
  • Exporting
VFX
  • Particle Filters
  • Material Settings
  • Real Materials Vol.0
  • Surfaces Lite
Convert
  • Obj with Texutres -> GLTF/GLB
  • Meshes -> Smooth Meshes
Cameras
  • Naming
Record
  • Devices
  • Recording Settings
  • Recording Framerate
  • Color Controls
  • Recording
Network
  • Settings
Timeline
  • Settings
Rendering
  • Render
Preview
  • 2D View
  • 3D Window
  • 3D Settings

Tutorials

  • Calibration
  • Exporting

Integration

  • Unity
  • Maya
  • Unreal
  • Notch

Mesh Cleanup

Table of Contents
  • Feature Description
  • How to use

Feature Description #

This is a simple feature that allows you to remove floating objects from your generated mesh.

How to use #

  1. To use this feature in Export or Rendering you must enable the feature’s main toggle.
  2. Note that you must first generate a mesh with either the Watertight Mesh feature or with the Mesh feature.
  3. You must then define how big is the biggest floating object that you wish to remove. Usually consider how big (how many triangles/faces) your mesh has and make sure that this value is not bigger than half of that, although most of the time values around 10’000 are plenty enough to remove all of the floating objects.
What are your Feelings
MeshMesh Decimation
Table of Contents
  • Feature Description
  • How to use
EFEVE
  • Product
  • Features
  • Pricing
  • Downloads
  • Setup
Resources
  • FAQ
  • Help Center
  • Blog
Support
  • Contact us
  • Get appointment
User account
  • Login
  • Sign up
support@ef-eve.com
Copyright © 2015-2022 EF EVE™
  • Privacy Policy
  • Terms of Use
  • Developer Terms of Use