Volumetric Capture with multiple Azure Kinect cameras

Record, edit, export and publish your volumetric videos with the best in class EFEVE™ Volumetric Capture.

Hundreds of companies choose EF EVE™ Volumetric Capture

From advertising agencies to product companies and universities.

Volumetric Capture with multiple Azure Kinect cameras

Record, edit, export and publish your volumetric videos with the best in class EFEVE™ Volumetric Capture.

4x Azure Kinect Setup

The following is an example of volumetric capture workflow using 4 Azure Kinect cameras. The person is standing in the middle of one square meter size volumetric capture stage with four cameras facing her at 90 degree angle to each other. This type of setup is the most popular as it is the best quality and price value but setups with more cameras are supported. It allows to create 360 degrees pointlcloud covering the whole body of the person.

EF EVE™ Volcapp features

The most complete set of functionality in the market. It will enhance your 3D camera capabilities. From capture and evaluation to software development.
Multiple Cameras
Depth Engine
Developer Tools


It is easy, fast and reliable to work with our patented Depth Engine and EVE format. As soon as you ready to move your content to 3rd party apps you can export it to industry standards. Learn more here.

Volumetric Video Use Cases – We’ve got you covered!

Let’s dive into some of the most popular Volumetric video use cases.
AR & VR Content
Location Based Entertainment
VFX Workflow
Film & Storytelling
Higher Education

Customer support is always here to help you

Our support team works around the clock to assist you whenever you have a question. Drop us a message or have a look at our Help Center: Tutorials, FAQs, Troubleshooting.


Start low and easily upgrade as your needs grows. Check out our competitive software prices.
Monthly Yearly
per Camera per Monthper Camera per Month
Quality and FPS Control
Priority support up to 24h
Get a QuoteGet a Quote
Contact UsContact Us
Tailored Solution
Custom Development

1. Why are some of my cameras not shown in the camera list?

There are multiple possible reasons. To ensure that a camera is shown you can try doing these steps: unplug all the cables from the camera, wait for a couple of seconds and plug them all back in. Ensure that no other program is using that camera. After all this, refresh the camera list. If your camera is still not shown, try launching the Azure Kinect viewer, otherwise known as k4aviewer and check if that program is able to find your camera. If even the viewer is not finding your camera, consult the microsoft support team.

2. Why are my cameras missing frames?

Your cameras might be missing frames most likely because of incorrect usb host controllers (as stated by microsoft, Windows, IntelTexas Instruments (TI), and Renesas are the only host controllers that are supported). Another alternative is that you might have insufficient hardware (usually cpu), or your disk is currently being used by another program. We’ve also noticed that on unsupported usb host controllers you can get more stable results if you have fewer of the usb ports used (for example only one usb port used in a hub that has 4 usb ports).

3. Why am I unable to login?

One of the most common issues is that Creator requires to be launched with administrator privileges or else you won’t be able to login. Alternatively, our servers might be down, or you might not have internet, or someone else might already be using your account.

4. How do I calibrate my scene?

There are a couple of different tools for calibrating your scene, which can all be found in the Calibration tab, but the one that we suggest for everyone to use is Stereo Calibration, where you print out a marker, record a volumetric video by showing that marker to different pairs of cameras and then finally using that recording in Creator with the Stereo Calibration function in the Calibration Tab.

5. I found a bug

If you found a bug, it would be great if you let us know about it, so that we could fix it ASAP. You can find ways to contact us here: Contact Us .
It’s best if you can provide us this information about your encountered bug: Program version, Description of expected behavior, Description of encountered behavior, Steps to take to reproduce the bug, Program logs (they can be found by clicking [Help]->[Open Logs path] in Creator).

Help Center

Visit our help center to find other commonly asked questions as well as other information such as tutorials and feature descriptions and more.

Go to Help Center

Got further questions?

If you have questions that weren’t answered here or in our Help Center, or have further questions, feel free to contact us and we’ll get back to you ASAP.

Contact Us