Volumetric Video Multi-Camera Setup Editing, Export and VFX

Trim and edit your volumetric videos fast. Export to standard formats and connect the tools you already know.

Hundreds of companies choose EF EVE™ Volumetric Capture

From advertising agencies to product companies and universities.

EF EVE™ Creator features

The most powerful volumetric video editing toolkit in one place. We developed features that are necessary to polish your before exporting. All tools are here to improve the quality of your volumetric recordings.
Export / Import
Post-Processing
Timeline
Editing & Testing
3D Player

Apply variety of Volumetric Video Post-Processing Filters

Volumetric raw data as a rule comes with pointcloud noise, visual artifacts and depth inaccuracies. Also when connecting multiple cameras the end result depends completely on how well they are calibrated together. EF EVE Creator enables professionals to do most of the work in a consistent workflow – increasing the quality of volumetric video.

EXPORT
OBJ | PLY | GLTF | ABC

It is easy, fast and reliable to work with our patented Depth Engine and EVE format. As soon as you ready to move your content to 3rd party apps you can export it to industry standards.

UNITY, UNREAL API & PROJECT
Our API enables to move fast in UNITY and UNREAL development

Try out our latest VFX filters and materials in Creator before exporting your volumetric videos to Unreal or Unity. Develop games and experiences with our easy to use api.

Timeline tool is for adding and controling multiple 3D camera setups

With different EF EVE Creator subscription plans you will be able to add as many as ten cameras. We provide tools to manage, edit and inspect every file in detail. During the years spent creating volumetric video software we learned that most important part in production is to stay in control with all your data comming from the 3D cameras.

Volumetric Video Use Cases – We’ve got you covered!

Let’s dive into some of the most popular Volumetric video use cases.
AR & VR Content
Location Based Entertainment
VFX Workflow
Film & Storytelling
Higher Education

SUPPORT
Customer support is always here to help you

Our support team works around the clock to assist you whenever you have a question. Drop us a message or have a look at our Help Center: Tutorials, FAQs, Troubleshooting.

Pricing

Start low and easily upgrade as your needs grows. Check out our competitive software prices.
Monthly Yearly
PRO
$149$99
per Monthper Month
Subscribe
up to 2x Kinect Azure editing and export
Timeline Editing tool
PLY/PLY gltf export formats
Watertight mesh generation
Precise Calibration Post-processing
Particle filters (VFX Graph)
Premium
$349$299
per Monthper Month
Subscribe
all of PRO Plan plus
up to 4x Kinect Azure editing and export
Priority support up to 24hours
Business
$749$549
per Monthper Month
Subscribe
all of Premium Plan plus
up to 10x Kinect Azure editing and export
Enterprise
Get a QuoteGet a Quote
Contact UsContact Us
all of Business Plan plus
Tailored Solution
Custom Development

1. Why are some of my cameras not shown in the camera list?

There are multiple possible reasons. To ensure that a camera is shown you can try doing these steps: unplug all the cables from the camera, wait for a couple of seconds and plug them all back in. Ensure that no other program is using that camera. After all this, refresh the camera list. If your camera is still not shown, try launching the Azure Kinect viewer, otherwise known as k4aviewer and check if that program is able to find your camera. If even the viewer is not finding your camera, consult the microsoft support team.

2. Why are my cameras missing frames?

Your cameras might be missing frames most likely because of incorrect usb host controllers (as stated by microsoft, Windows, IntelTexas Instruments (TI), and Renesas are the only host controllers that are supported). Another alternative is that you might have insufficient hardware (usually cpu), or your disk is currently being used by another program. We’ve also noticed that on unsupported usb host controllers you can get more stable results if you have fewer of the usb ports used (for example only one usb port used in a hub that has 4 usb ports).

3. Why am I unable to login?

One of the most common issues is that Creator requires to be launched with administrator privileges or else you won’t be able to login. Alternatively, our servers might be down, or you might not have internet, or someone else might already be using your account.

4. How do I calibrate my scene?

There are a couple of different tools for calibrating your scene, which can all be found in the Calibration tab, but the one that we suggest for everyone to use is Stereo Calibration, where you print out a marker, record a volumetric video by showing that marker to different pairs of cameras and then finally using that recording in Creator with the Stereo Calibration function in the Calibration Tab.

5. I found a bug

If you found a bug, it would be great if you let us know about it, so that we could fix it ASAP. You can find ways to contact us here: Contact Us .
It’s best if you can provide us this information about your encountered bug: Program version, Description of expected behavior, Description of encountered behavior, Steps to take to reproduce the bug, Program logs (they can be found by clicking [Help]->[Open Logs path] in Creator).

Help Center

Visit our help center to find other commonly asked questions as well as other information such as tutorials and feature descriptions and more.

Go to Help Center

Got further questions?

If you have questions that weren’t answered here or in our Help Center, or have further questions, feel free to contact us and we’ll get back to you ASAP.

Contact Us