Volumetric Video Multi-Camera Setup Editing, Export and VFX
Trim and edit your volumetric videos fast. Export to standard formats and connect the tools you already know.
Hundreds of companies choose EF EVE™ Volumetric Capture
From advertising agencies to product companies and universities.
EF EVE™ Creator features
The most powerful volumetric video editing toolkit in one place. We developed features that are necessary to polish your before exporting. All tools are here to improve the quality of your volumetric recordings.
Apply variety of Volumetric Video Post-Processing Filters
Volumetric raw data as a rule comes with pointcloud noise, visual artifacts and depth inaccuracies. Also when connecting multiple cameras the end result depends completely on how well they are calibrated together. EF EVE Creator enables professionals to do most of the work in a consistent workflow – increasing the quality of volumetric video.
Watertight Meshing enables to close gaps in the surface. Optimise your volumetric videos with smooth and detailed surfaces.
Our automated process enables to convert raw depth data produced by Azure Kinect into meshed surfaces. Meshing takes time and should be done in post-production to attain the best quality. User can choose to optimize and export data as an original mesh or to use watertight mesh to close holes created by blindspots.
Filter out inaccurate points and select how many you want to leave. Use volumetric video point reduction, filtering and pointcloud raycasting features.
EF EVE™ Creator enables to filter pointcloud from noisy and inaccurate data. The reduction of points helps to optimise content for performance on any device, web or AR/VR applications. Poincloud raycasting works in combination with other post processing features to improve the quality of your 3D content.
Modify volumetric video color scheme by applying a unique image texture on top. Use color filters creatively to alter the end result.
Custom image filter will apply a unique image on to the RGB camera frames. Depth map visualization will enable users to show the changes in depth data.
Volumetric capture with multiple Azure Kinect cameras can produce multi million size pointclouds. Decide what to take out and what to leave in post production.
3D eraser is great to remove the ground area in the capture stage. Also using multiple 3D erasers enables to sculpt out the desired pointlcoud area with great precision.
EXPORT
OBJ | PLY | GLTF | ABC
It is easy, fast and reliable to work with our patented Depth Engine and EVE format. As soon as you ready to move your content to 3rd party apps you can export it to industry standards.
UNITY, UNREAL API & PROJECT
Our API enables to move fast in UNITY and UNREAL development
Try out our latest VFX filters and materials in Creator before exporting your volumetric videos to Unreal or Unity. Develop games and experiences with our easy to use api.
Timeline tool is for adding and controling multiple 3D camera setups
With different EF EVE Creator subscription plans you will be able to add as many as ten cameras. We provide tools to manage, edit and inspect every file in detail. During the years spent creating volumetric video software we learned that most important part in production is to stay in control with all your data comming from the 3D cameras.
Add multiple cameras importing files from Volcapp. Each file can contain one or two cameras.
Single camera has depth, RGB and 3D pointcloud frames. To simplify the usability a different color can be assigned to each camera. Color highlights the data all across the software to the 3D pointcloud visualization.
Simply drag frame position to synchronise all cameras. Trim front and back to select the content you want to export.
Timeline is directly linked with 3d visualization and 2D images window. When you are testing the recorded set of files it can get messy. This is when a combination of tools comes in. Turn the obstructing cameras off, select a sharp color scheme on the others and go a frame by frame to fully inspect specific areas of your recording.
Pointcloud VFX
Try out our visual effect filters for point clouds made with Unity VFX Graph to see some of the amazing effects you can create from your volumetric video
Mesh Textures allow you to keep frame file size low
Our texture creation feature allows you to transform a massive, highly detailed, mesh into a small file while maintaining the quality. Keeping your frame size low allows you to more easily play your videos back on most devices.
Volumetric Video Use Cases – We’ve got you covered!
Let’s dive into some of the most popular Volumetric video use cases.
SUPPORT
Customer support is always here to help you
Our support team works around the clock to assist you whenever you have a question. Drop us a message or have a look at our Help Center: Tutorials, FAQs, Troubleshooting.
Pricing
Start low and easily upgrade as your needs grows. Check out our competitive software prices.
1. Why are some of my cameras not shown in the camera list?
There are multiple possible reasons. To ensure that a camera is shown you can try doing these steps: unplug all the cables from the camera, wait for a couple of seconds and plug them all back in. Ensure that no other program is using that camera. After all this, refresh the camera list. If your camera is still not shown, try launching the Azure Kinect viewer, otherwise known as k4aviewer and check if that program is able to find your camera. If even the viewer is not finding your camera, consult the microsoft support team.
2. Why are my cameras missing frames?
Your cameras might be missing frames most likely because of incorrect usb host controllers (as stated by microsoft, Windows, Intel, Texas Instruments (TI), and Renesas are the only host controllers that are supported). Another alternative is that you might have insufficient hardware (usually cpu), or your disk is currently being used by another program. We’ve also noticed that on unsupported usb host controllers you can get more stable results if you have fewer of the usb ports used (for example only one usb port used in a hub that has 4 usb ports).
3. Why am I unable to login?
One of the most common issues is that Creator requires to be launched with administrator privileges or else you won’t be able to login. Alternatively, our servers might be down, or you might not have internet, or someone else might already be using your account.
4. How do I calibrate my scene?
There are a couple of different tools for calibrating your scene, which can all be found in the Calibration tab, but the one that we suggest for everyone to use is Stereo Calibration, where you print out a marker, record a volumetric video by showing that marker to different pairs of cameras and then finally using that recording in Creator with the Stereo Calibration function in the Calibration Tab.
5. I found a bug
If you found a bug, it would be great if you let us know about it, so that we could fix it ASAP. You can find ways to contact us here: Contact Us .
It’s best if you can provide us this information about your encountered bug: Program version, Description of expected behavior, Description of encountered behavior, Steps to take to reproduce the bug, Program logs (they can be found by clicking [Help]->[Open Logs path] in Creator).
Help Center
Visit our help center to find other commonly asked questions as well as other information such as tutorials and feature descriptions and more.
Got further questions?
If you have questions that weren’t answered here or in our Help Center, or have further questions, feel free to contact us and we’ll get back to you ASAP.