Worn Silver Flashlight

Date published: Apr 5th, 2019

This flashlight took ~3 hours including texturing and as usual was done in one sitting with no measurements. I couldnt figure out how to make the model low poly but still smooth without screwing the lighting so I just used edge split and subdivision which made for a higher poly count then I wouldve liked which became annoying during the UV unwrapping and the actual texturing. If you know how to properly smooth a complex cylindrical mesh with a low poly count then pls comment on this explaining how cause i couldnt figure it out.

Thanks for the original asset creator : Zack Kenin
Tags: gadget
Category: Electronics & Gadgets
Type: Photorealistic Model - Object
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Comments 0
License:
CC Attribution
Author must be credited. Commercial use is allowed. More info
Format:
.gltf
Vertices:
594K+
Triangles:
341K+
Archive size:
15.30 MB

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