After you investigated your volumetric video in the live-preview and decided that everything was captured just as you expected, it’s time to edit the timeline and post-process your video. You can upload it into various platforms, for instance, EF EVE™ Platform, Unity Project or other 3D editing software. In the…
After you investigated your volumetric video in the live-preview and decided that everything was captured just as you expected, it’s time to edit the timeline and post-process your video. You can upload it into various platforms, for instance, EF EVE™ Platform, Unity Project or other 3D editing software.
In the first part of this article we will introduce you to the timeline editing. Second part will be a description of post-processing for Unity project. In conclusion we will show some tips for uploading to EF EVE™ Platform.
Editing the Timeline
- In the bottom left corner you can see the file info bar for the Timeline. You may check camera numbers and original FPS count from each camera.
- You can navigate through your Timeline by hovering your mouse on the frames area and scrolling your mouse wheel back and forth:
- In the Timeline there are 4 rows of frames, each one for different camera.
- You can turn off some cameras by removing a checkmark in the Active column:
- First of all, you can select only a part of your volumetric capture to be exported. To do so, you should move the trim tool to the frames on which your video should begin and end.
- Meanwhile, if it looks like a part of your video is lagging, try to move one of your volumetric video files (2 rows in the Timeline) back by one frame. To move the row, click + drag any frame in the row:
Post-processing your volumetric video
From this point, every step you make will appear on your exported volumetric video.
If you want to export your volumetric video into a Unity project, you need to follow one path. If you also want to upload it to EF EVE™ Platform, you will need to do a few more steps. First of all, we will explain the steps for the Unity project:
- Go to the Post-processing tab at the top left corner:
- Expand the section ‘Generate Watertight Mesh’. Mark the checkbox and select Default:
Exporting the volumetric video will take some time depending on the post-processing settings you selected. However, if you want to see how it will look like, you can render only one frame in a few minutes to check out if you like the result.
- Select one frame by clicking it on the Timeline:
- At the bottom of the post-processing menu, click the button “Render”
- Wait until Rendering Frame pop-up load all the bars
- As a result, in the Render tab your one frame will appear with all the post-processing settings applied. You can turn it around, pan, zoom in/out with the mouse controls:
If you want to change something, you can change it in the post-processing menu and render again until you like the result. You can also save your last render in your computer.
Post-processing for EF EVE™ Platform
As EF EVE™ Platform is a web tool, your volumetric video file has to be smaller than the one you do for a Unity project. Otherwise many devices (smartphones or tablets) will not be able to load and view it.
For uploading to the Platform, you need to follow the steps above (the same as for a Unity project), and add one more step – mesh decimation. This will reduce the quality as we only need a 10% quality for the Platform.
- Expand the Mesh Decimation section and mark the checkbox:
- In the Percentage section, type in 10: